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However, VERSE [ the new language, was recently presented at the GDC. In Unreal, you currently have no choice other than to work with C++ or with Blueprints. The two in combination are already very powerful. then you are quite well served with Python. I think if you are purely interested in writing tools or scripts that make life easier for you or others, and not very deep into the architecture, so in terms of programming your own solvers, etc. At least I can say that the HOM API is very extensive, and as far as I know you can extend it yourself, but with C++. However, how deep you can access Houdini in relation to C++ is not clear to me. You will get more help with Python here as well.

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For Houdini I would say Python rather than C++.









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